Using Octane for procedural meshes

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sidubutt
Posts: 1
Joined: Fri Nov 12, 2021 1:36 pm

Hi All

I have been making some procedural meshes in Unity that I wanted to render using Octane since the other renderers butcher the lighting and detailed shadows on the model (nothing can be baked). The thing is that I have some sort of fluid simulation that determines the vertex colors of the mesh, and then a shader-graph uses these vertex colors to create the texture and add vertex displacements.
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