Hello everybody,
for quite some time, i'm trying to create realistic glass marble shaders within octane. No matter what i do, i can't seem to get the result i was hoping for.
To demonstrate what i want to achive, here are some example images, including a worflow for Arnold: https://docs.arnoldrenderer.com/display ... le+Shading
Does someone have an idea on how i might be able to recreate this volumetric galss look within octane?
Thanks!
Volumetric Galss Marble Shader
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