OctaneRender 2021.1 for Houdini production build 2021.1.0.4

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juanjgon
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Location: Spain

Hi,

This is a production release of the OctaneRender™ 2021.1 for Houdini™ plugin compiled with the Octane 2021.1 core. This 2021.1.0.4 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.

Houdini production builds supported by this release: 17.5.460, 18.0.597, 18.5.633, 18.5.672, 18.5.696 and 19.0.383

This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux

New features
To learn more about the new features and improvements of OctaneRender 2021.1, please check out the 2021.1 release post


Release 2021.1.0.4 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2021.1.0.4 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2021.1.0.4 Demo version license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip

Standalone 2021.1 version for the network rendering nodes
viewtopic.php?f=24&t=78621


Release Notes
=============================================
RELEASE 2021.1.0.4
=============================================

* PLUGIN FEATURES AND FIXES:

- Support of Houdini 19.0. Added H19.0.383 plugin build.

* OCTANE 2021.1 FEATURES AND FIXES:
- Added power input to the Noise texture nodes.
- Added noise type Voronoi to the noise texture node.
- Added new Cell noise texture node.
- Fixed render failure when using null material and render layers.
- Fixed issue that a clipping material with emission needed the double sided option ticked to see the emission on the clipped surface.
- Fixed different artifacts using clipping material, caused by large ray epsilon for sharp convex mesh with an acute angle. For that, a custom ray epsilon option was added to the clipping material.
- Fixed dielectric IOR map set to 1.0 not matching the fixed float IOR of 1.0.
- Fixed incorrect vertex displacement auto-bump for procedural textures.
- The sRGB/linear sRGB colorspace of image textures referenced by OBJ material files is now set depending on their storage type (see viewtopic.php?p=405155#p405155).
- Fixed crash on Linux when accessing the LiveDB.
- Fixed platform dependent object placement by scatter nodes. This will unfortunately result in a different placement, compared to previous versions.
- Fixed a render failure during tone mapping of an output AOV, which happens when a scene uses a baking camera.
- Fixed sorting order of render AOVs in the render AOV output node.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Thu Dec 23, 2021 8:25 pm, edited 1 time in total.
seriawp
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Joined: Wed May 31, 2017 9:45 pm

Hello. Was it supposed to be an IRP? Or is it just for USD?
https://i.imgur.com/A726zJZ.png
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juanjgon
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The Qt5 IPR has not been included in this build yet. It will be released later this year.
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Terryvfx
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Awesome! thank you for the release.
Tokyomegaplex
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Joined: Tue Sep 06, 2016 5:10 pm

amazing!

one small thing, it would be handy if the plugin came with a default .json for package installation, just to know how it's meant to look for octane (and solaris for that matter).


another question, does this have any type of support for rest attributes to drive triplanar/noises like redshift does yet? it's been a minute since ive used octane and i know i requrested that a while ago and required some core updates but not sure if it's made it in yet.

thanks juanjo!
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Terryvfx
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Tokyomegaplex wrote:amazing!

one small thing, it would be handy if the plugin came with a default .json for package installation, just to know how it's meant to look for octane (and solaris for that matter).


another question, does this have any type of support for rest attributes to drive triplanar/noises like redshift does yet? it's been a minute since ive used octane and i know i requrested that a while ago and required some core updates but not sure if it's made it in yet.

thanks juanjo!
I'm curious for this myself, any info would be appreciated
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Terryvfx
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One more note before leaving @juanjgon do you think it's possible for the Distortion Texture input field in the Render Target to be updated to an actual texture input? I used Octane in Cinema before and I could plug a texture here with good results.
Clipboarasdd 1.jpg
AslakKS
Licensed Customer
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Joined: Thu Jul 30, 2020 9:30 am

Nice, how is the QT5 IPR viewer coming along? Tried to open the panel but just got a error. Is it py2?
Image

edit: just saw that you want to release it later
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galleon27
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AslakKS wrote:Nice, how is the QT5 IPR viewer coming along? Tried to open the panel but just got a error. Is it py2?
Image
juanjgon wrote:The Qt5 IPR has not been included in this build yet. It will be released later this year.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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juanjgon
Octane Plugin Developer
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Yep, the Qt5 IPR and the direct viewport rendering are now being actively developed to be released this year.

Thanks,
-Juanjo
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