Hello,
I've prepared a simple scene to show my problem.
1) There is a dome light(Texture Environment Object) This light effects everything in the scene
2) There is a top Octane Area Light. This light has no cam. view, shadow and cast shadow. Its light pass ID is 2.
3) There is a floor that has Octane Object Tag to exclude it from top light (from light pass 2 )
But I can't get rid off a shadow caused by the octane area light.
Is there any idea what I do wrong here?
thank you.
scene:
Area Ligth shadow problem
Moderators: ChrisHekman, aoktar
Hi Delizade,
what you are seeing, is the shadow of the plane emitter itself.
You need to set the Opacity to 0, to make the plane of the Area Light invisible: ciao Beppe
what you are seeing, is the shadow of the plane emitter itself.
You need to set the Opacity to 0, to make the plane of the Area Light invisible: ciao Beppe