Adding "tiling" normal maps and detail maps to material

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gsfcreator
Licensed Customer
Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

Hello there,

I'm using the octane poser plugin and trying to figure out how to add tiling normal maps and detail maps to another material. can anyone here give me some guidelines or maybe link me to a tutorial on that matter?

generally, what I'm looking to achieve is the ability to zoom in into an object and still get extreme details, by adding tiling/detail maps to the material.

thanks in advance!
Core I7-8700K, 32RAM, GTX1080Ti, win10
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galleon27
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Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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gsfcreator wrote:Hello there,

I'm using the octane poser plugin and trying to figure out how to add tiling normal maps and detail maps to another material. can anyone here give me some guidelines or maybe link me to a tutorial on that matter?

generally, what I'm looking to achieve is the ability to zoom in into an object and still get extreme details, by adding tiling/detail maps to the material.

thanks in advance!
This might help you https://www.youtube.com/watch?v=o0Ntf5upobk.
You can tile any texture by plugging a 2d/3d transform node into the UV transform input of a Image Texture node.
In Standalone it looks like this:
Screenshot 2021-10-05 141016.png
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
gsfcreator
Licensed Customer
Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

thank you <3 I'll check it out.
Core I7-8700K, 32RAM, GTX1080Ti, win10
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