Work around for using more than 3 UVs in a mesh?
Moderator: juanjgon
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
I have an exported mesh of an Oil Rig. It was a bake out of 3DSmax from vRay. It contains 6 UV maps. I don't see anyway to non-destructively collapse them. Is there a way in Octane to gain access to all 6?
Try to separate your mesh in several layers and spread your UVs into them.pixelsmack wrote:I have an exported mesh of an Oil Rig. It was a bake out of 3DSmax from vRay. It contains 6 UV maps. I don't see anyway to non-destructively collapse them. Is there a way in Octane to gain access to all 6?
- TheMightySpud
- Posts: 71
- Joined: Thu Jun 06, 2013 11:19 am
The UVMAP Node is indispensable for stuff like this. Set up the LW native 'color' channel with the UV assignment/color texture and use the UVMap Node set to 'get Textures from T channel' (Or whatever it says lol.).
Perfect !mikefrisk wrote:I use different surface names and rename all my UVs into the same map called "UV". Works perfectly for me.
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