Hi does Octane have a shadow matte material ?
A material that catches the shadows to comp into a backplate ?
cheers
shadow matte material ? for comping
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not at the moment no.Javadevil wrote:Hi does Octane have a shadow matte material ?
A material that catches the shadows to comp into a backplate ?
cheers
i could add one, if there is more demand. (i have already a large list of things that a lot of people need to be implemented first)
is there ? anyone else ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I don't use it but I know how important it is, specially when you work with HDRI, since they are mainly made for compositing 3D in real images
That would also help for people that got 3D tracking in host app, and need to render plates in Octane
Its more a professional feature, very specific but usefull
That would also help for people that got 3D tracking in host app, and need to render plates in Octane
Its more a professional feature, very specific but usefull
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
what about adding support for loading images and compositing/rendering over them in realtime too?Javadevil wrote:Its a must for my Arch Vis work, a lot of the time I'll take location photos and drop the building in.
If theres no shadows casted by the building it ain't going to look good
cheers
you could tonemap your render over an image, or both.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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+1 for a shadow catcher. In-camera matching and tone-mapping is not something I would use probably - rather have the flexibility to do it in Photoshop anyway.
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This could be nice..Furthermore, about animation, if Octane is able to animate camera it could be very usefull to import animation data and background sequence plate and do live action mixing. Just a suggestion..
That would cool but not essential.radiance wrote:what about adding support for loading images and compositing/rendering over them in realtime too?Javadevil wrote:Its a must for my Arch Vis work, a lot of the time I'll take location photos and drop the building in.
If theres no shadows casted by the building it ain't going to look good
cheers
you could tonemap your render over an image, or both.
Radiance
I find I normally load a background image in to do the camera matching, then do the comping in photoshop/aftereffects.
Camera matching tools would be nice, like sketchups.
I hate using 3dsmax camera match tools, I normally do it by eye.
+1 for shadow catcher and +1 for alpha-channel ... its usefull to render a very complex static background-scene and then render only some moving objects for compositing.
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