I'm sure this question has already been asked... But I have a model with 3 uv sets, some for colours and some for normals (different layouts)
Now I want to activate them by Octane in Blender but I can't seem to select a uv-map source?
Is it possible or is there a handy workaround?
Thanks in advance.
Ruud Z.
Multiple UV sets
Hi Ruud Z,
It would likely be this node https://docs.otoy.com/BlenderH/BlenderP ... ection.htm plugged in the "Projection" (green input) of the texture file node.
It would likely be this node https://docs.otoy.com/BlenderH/BlenderP ... ection.htm plugged in the "Projection" (green input) of the texture file node.
- ruuterdetuuter
- Posts: 86
- Joined: Tue May 02, 2017 8:41 am
Thanks, I thought is should be something like this..
Thanks again!
Thanks again!
- linograndiotoy
- Posts: 1351
- Joined: Thu Feb 01, 2018 7:10 pm
Joining the Octane for Blender Facebook Group can also help (so many active users there):
https://www.facebook.com/groups/500738480259364
https://www.facebook.com/groups/500738480259364