background image plane

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Licensed Customer
Posts: 19
Joined: Mon Aug 08, 2011 7:06 pm

Hi there,
Just started with Octane and having quickly scanned the manual I can't find anything about how to add a background image other than the hdri which is obviously there by defualt.
I could I imagine do this i the comp if I set everything up in modo and export the scene but for stills it would be much easier in most instances to just bang in an obj and line the thing up in Octane.
Is there an option for this or doesn't it exist yet?

Cheers

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Proupin
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Not possible yet. You can always composite in PS or similar though.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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Licensed Customer
Posts: 19
Joined: Mon Aug 08, 2011 7:06 pm

Bugger I assumed that was that case as I couldn't find it in any of the obvious places.
I'll have to set the entire scenes up in maya/modo then as I'll never get the cameras to match the back plate in octane.
A pain but hopefully they may add this in shortly.
Thanks for letting me know

cheers

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Refracty
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... along with a shadow catching material for groundplanes, please.
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Licensed Customer
Posts: 19
Joined: Mon Aug 08, 2011 7:06 pm

Yes I definitely second that one! if we can't get the background images in we definitely need a shadow catcher in there.
For non Modo users the shadow catcher alphas out the ground plane other than the shadows leaving the object cleanly matted onto whatever you have set as your environment within the render, in the same way that bunkspeed does it. This is very handy for stills, not really usable for animation as the object generally look as if they're sliding through the env though.

cheers

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steveps3
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I've just got to ask you Bottom,is you name a tribute to the greatness that is Face?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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Licensed Customer
Posts: 19
Joined: Mon Aug 08, 2011 7:06 pm

???
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steveps3
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I'll take that as a no.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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