loading scene very slow update

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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clementvereecke
Licensed Customer
Posts: 23
Joined: Tue Dec 26, 2017 8:07 am

Hi,

Strange probleme. I made a little video for explane :
Same scene on the two computer :
On the left side, my old laptop (i7-7700, 24 Go ram) with a little GTX1070 (Lightwave 2019.1.5 / octane 2020.2.3)
On the right side, my work station (Ryzen9 5950X, 64 Go ram) with two RTX2080ti (Lightwave 2020.0.2 / octane 2020.2.3)


Code: Select all

0:00:04 (0004.29) | ()()() RENDERING ...
00:00:04 (0004.29) | ... set image callback ...
00:00:04 (0004.29) | 
00:00:04 (0004.29) | Render scene, set renderTarget and update
00:00:04 (0004.29) |       >>> Refresh preview window
00:00:04 (0004.29) |         >>> Draw preview window information
00:00:04 (0004.29) |         >>> Draw preview window status
00:00:04 (0004.29) |         >>> Draw preview window progress bar
00:00:04 (0004.29) |         >>> Draw preview image
00:00:04 (0004.29) |         >>> Draw preview image finished. Releaseing mutex
00:00:04 (0004.29) |       >>> Refresh preview window done
00:00:04 (0004.29) |   ... first update
00:00:04 (0004.29) |   ... setRenderPriority
00:00:04 (0004.29) |   ... RenderPriority set to 0
00:00:04 (0004.29) |   ... set Motion Blur parameters
00:00:04 (0004.29) |   ... setRenderTargetNode
00:00:24 (0024.16) |   ... second update
00:00:24 (0024.16) |   ... isRenderingPaused
00:00:24 (0024.16) |       >>> Refresh preview window
00:00:24 (0024.16) |         >>> Draw preview window progress bar
00:00:24 (0024.16) |       >>> Refresh preview window done
00:00:24 (0024.16) | Render setup Ok.
in the log file we have clearly the probleme :

Code: Select all

00:00:24 (0024.16) |   ... second update
I have desactivated all motionblur. This scene haven't motionblur active
Image

Do you have any idea ?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Nope, sorry. This means that Octane needs a lot of time to build the internal scene data. Perhaps this scene has a lot of instances or hair near in the same place, who knows.

Thanks,
-Juanjo
clementvereecke
Licensed Customer
Posts: 23
Joined: Tue Dec 26, 2017 8:07 am

Yes that scene have a lot of instance and particles, but why are running correctly on the old laptop but not in the workstation ?
User avatar
Lewis
Licensed Customer
Posts: 1100
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Hi,

you should use SAME LW version and octane plugin on both machines, not different LWs and then compare. Also maybe you have more options turned on your right combo (like material update and some other Octane config and render target things...)
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
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