Strange Frame Buffer Washed Out Suddenly

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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lunarstudio
Licensed Customer
Posts: 71
Joined: Fri May 16, 2014 12:36 pm
Location: Boston, MA
Contact:

Hi. It doesn't matter if I use the latest Beta versions or move back down.
I used to be able to adjust the camera Response in the modify panel but I can't get it to work any more.
My frame buffer (right click open octane viewport) is making previous scenes all look washed out compared to save images and even the viewport.
I tried converting materials, etc. and still not luck.
I tried uninstalling and reinstalling various versions and it's just not working.

Any suggestions???
Thanks
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hi,

If "washed out" means log-like looking, I would suspect a double EOTF applied (more known as "~2.2 Gamma").

I am not a 3ds Max Octane user, but I believe I remember seeing 3ds Max Octane "color management" related post with a similar matter. I do not know for sure if it is a bug or "clumsiness" but it would be worth searching on the forum.

Last but not least, sharing screenshot of the result and any "color management" settings would greatly help for the troubleshooting.
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi,
I don't know if your issue depends on OCIO introduction, or on linear gamma setting.
try to take a look at here:
viewtopic.php?f=27&t=78018
viewtopic.php?f=27&t=74845&hilit=gamma
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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