OctaneRender 2021.1 for Houdini Beta build 2021.1.0.1 RC1

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

This is a beta release of the OctaneRender™ 2021.1 for Houdini™ plugin compiled with the Octane 2021.1 RC1 core. This 2021.1.0.1 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.

Houdini production builds supported by this release: 17.5.460, 18.0.597, 18.5.563, 18.5.596 and 18.5.633

As with all beta builds, we advise to not to use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.

Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.

New features
To learn more about the new features and improvements of OctaneRender 2021.1, please check out the 2021.1 XB1 release post and the 2021.1 XB2 release post


Release 2021.1.0.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2021.1.0.1 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2021.1 RC1 version for the network rendering nodes
viewtopic.php?f=33&t=78125


Release Notes
=============================================
RELEASE 2021.1.0.1
=============================================

* PLUGIN FEATURES AND FIXES:

- Added the "Octane_version" hscript command.
- Minor updates in the /mat Render Target HDA.

* OCTANE 2021.1 RC1 FEATURES AND FIXES:
- Added "Curvature texture"
- Added option "Edge tint" that allows you to tint the reflections for glancing angles on metallic and universal materials and metallic material layers
- Added blend mode "Reoriented normal" to the composite texture
- Fixed clipping material being recorded as a surface in render AOVs.
- Fixed clipping material rendering incorrectly when the clipping material has a lower priority and is overlapping a SSS medium.
- Fixed rendering of scenes where the camera is inside objects with a medium, nested dielectrics or clipping material.
- Fixed incorrect hair rendering.
- Fixed incorrect hair colors when rendered with the new color pipeline.
- Fixed incorrect output color with option "Histogram invariant blending" on the chaos texture node.
- Fixed incorrect denoiser output in scenes with SSS materials.
- Fixed render failure with PMC at certain resolutions.
- Fixed saving of the alpha channel when "keep environment" is enabled.
- Fixed anisotropy artifacts when there is more than one triangle per face, e.g. after subdivision.


=============================================
RELEASE 2021.1.0.0
=============================================

* PLUGIN FEATURES AND FIXES:

- LiveDB/LocalDB materials imported to the /mat context.
- Whole new /mat context RenderTarget HDA node.

* OCTANE 2021.1 FEATURES:
- Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
- UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
- Improved Scatter on surface to provide more control for placing scattered objects
- Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
- Added support for light-linking of volumes
- Improved rendering of transparent surfaces inside volumes
- Added support for user instance IDs to volume rendering
- Added support for volumes in Cryptomatte AOVs
- Clipping material
- Added a new energy preserving GGX BRDF model
- Added STD BRDF
- Added option Smooth shadow terminator to all materials
- Improved Hair material
- Improved AI Light rendering
- New texture nodes
- New projection nodes
- Added various new texture nodes, adapted from the "OTOY - Pattern" category of the Live DB
- Added the ability to specify a color space for textures
- Added wide-gamut support for textures
- Added the ability to specify the white point for spectral colors
- More accurate color processing across the board
- Switched to OCIO v2
- Refactored render AOVs
- Added custom AOVs
- Added ability to write object layer masks and material masks to custom AOVs
- Added capture texture to write textures into custom AOVs
- Added global texture AOVs
- A node to mix light passes
- New output AOV nodes providing additional operations
- Reduced banding when extreme values are passed through an OCIO LUT.
- Allow rendering of small dense volumes inside large volumes which usually have very different step lengths.
- Added support for the Random texture to volumes.
- Updated to OpenVDB 7.0.
- Various improvements and fixes to saving ORBX packages


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Mon Sep 06, 2021 8:37 pm, edited 1 time in total.
seriawp
Licensed Customer
Posts: 96
Joined: Wed May 31, 2017 9:45 pm

BUG?
Octane ignoring LightPass (

When i turn ON Light Id Action, all render turn to black.... :| :|
Image

Why?
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

any news for 2021 RC2 support ?
Thx
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry, I'm out of the office on vacation. The new RC2 build will be available as soon as I'm back, probably later this week or early next week.

Thanks for your patience,
-Juanjo
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

juanjgon wrote:Sorry, I'm out of the office on vacation. The new RC2 build will be available as soon as I'm back, probably later this week or early next week.

Thanks for your patience,
-Juanjo
Thanks :)
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

juanjgon wrote:Sorry, I'm out of the office on vacation...
Enjoy your vacation Juanjo you really deserve them ! 8-)
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