Hi, in a very large scene (60km) it seems Ray epsilon allows correct rendering of details close to camera OR volumetric in the distance.
Somehow it seems Octane cannot put same attention on very small and very large scale and this is a very important limitation.
Is there a way to force octane to care about everything at maximum quality ?
Here you see how i get banding in distant volumetric OR bad intersection line between water and sand.
Thanks,
Paolo
Ray Epsilon issue
Moderator: juanjgon
I don't think so. Trying to render small details in a 60km scene is really hard due to the single-precision floating math limitations. In these cases rendering two passes to comp them later can be the only real solution.
Thanks,
-Juanjo
Thanks,
-Juanjo
Hi Paolo, I would try to to downscale the entire scene in Layout. Maybe ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64