Ray Epsilon issue

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Hi, in a very large scene (60km) it seems Ray epsilon allows correct rendering of details close to camera OR volumetric in the distance.
Somehow it seems Octane cannot put same attention on very small and very large scale and this is a very important limitation.
Is there a way to force octane to care about everything at maximum quality ?

Here you see how i get banding in distant volumetric OR bad intersection line between water and sand.
Screenshot_1.jpg
Screenshot_14.jpg
Thanks,
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I don't think so. Trying to render small details in a 60km scene is really hard due to the single-precision floating math limitations. In these cases rendering two passes to comp them later can be the only real solution.

Thanks,
-Juanjo
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Hi Paolo, I would try to to downscale the entire scene in Layout. Maybe ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
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