Hello juanjgon,
love octane though I'm using an older version of the plug. I was fixing up a planetary atmosphere using Octane 4 and Lightwave 2019 with some standard sphere meshes for the planet and cloud layers. . . and an octane procedural mesh for the atmosphere. The mesh is set at a resolution of 150 with the sphere mesh being a subpatched, triangulated poly sphere (the procedural is set to "mesh" rather than "sphere")
You can see the lines rendering under the planet which you have probably seen before but come as a bit of a surprise to me. The lines are associated with the procedural sphere mesh though there is no geometry to create the streaks. I fiddled with a bunch of settings including Ray epsilon but can't seem to fix them.
Any ideas Juanjgon.
Regards,
Pat Turner
Strange lines rendering under octane procedural volumetric
Moderator: juanjgon
Thanks Juanjo,
okay, I can't really use the 2020 build as far as I know as I've run into that Mac doesn't like nvidia card end of upgrade line.
I run a MacPro on Mac OS 10.13.6. Any upgrade and I can't run the nvidia card anymore.
I guess I'll have to do it another way.
Thanks Juanjo.
Best,
Pat
okay, I can't really use the 2020 build as far as I know as I've run into that Mac doesn't like nvidia card end of upgrade line.
I run a MacPro on Mac OS 10.13.6. Any upgrade and I can't run the nvidia card anymore.
I guess I'll have to do it another way.
Thanks Juanjo.
Best,
Pat