Modo render pass with Octane

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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spigolo
Licensed Customer
Posts: 292
Joined: Fri Jun 04, 2010 5:16 am
Location: Florence Italy
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Hello
Im new to Octane on Modo (mostly used vray...)
I would like to know if its possible to use the Modo rendeer pass with the octnane plugin.
I succed in rendereing some animations with the plugin but i wanted to setup different camera and have the pc
render them during the night without having to switch between cameras manually.

In vray that's possible and it saves lot of time as I can render different cameras, lights and even frame range just using Modo native render passes...
But I didn't realized how to do it in Octane...
Thx
3dsign studio
Advanced visual communication
http://www.3dsign.it
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - I don't think you can do this in the plugin unless you use a Modo script. At the moment, you would need to render the animation, then change to a new camera and render that animation. You can also export the animation for each camera to ORBX and render on the Octane cloud renderer.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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