OctaneRender™ 2021.1 XB3

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all.

This is the third public experimental build of 2021.1. It fixes some rather urgent issues reported by the plugin developers.

As with all experimental builds, we advise to not to use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.

Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.


Changes since OctaneRender 2021.1 XB2:
  • Improved normal distortion of Flakes texture when used as normal map.
  • Added new Base color input to the Flakes texture.
  • Fixed textures Flakes, Glowing and Hagelslag to work correctly with projections other than UV mapping.
  • Fixed new procedural effects textures to work correctly with projections hat a have a W-coordinate that is not 0.
  • Changed time input of Moire mosaic texture from [0 .. 2] to [0 .. 1].
  • Improved "Frame" shape of Moire mosaic texture.
  • Fixed failure during material preview rendering on Kepler, Maxwell and Pascal GPUs if the main render hasn't started yet.
  • Fixed rendering of OOC image textures with an invalid projection or UVW transformation (e.g. with a scale of 0) to produce the value for UV coordinate (0,0) and not render black. This is now conistent to the behaviour of non-OOC images whereas before multi-GPU setups might have shown render tiles due to image textures being in OOC memory on some GPUs and in VRAM on others.
  • Fixed unnecessary render restarts (see viewtopic.php?p=402203#p402203).
  • Fixed some corner cases in the RGB-to-spectrum conversion.
  • Updated to OCIO v2.0.1 which fixes look transformations that are no-ops (see viewtopic.php?p=402146#p402146).
  • Fixed sheen layer rendering artifacts when you change the IOR inside a glossy material.
  • Fixed post-processing AOV not working in a composite output AOV.
  • Standalone: Added possibility to drag USD files into the graph editor or import them via the import menu item.

Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2021.1 XB3 Standalone for Windows (installer)
OctaneRender Enterprise 2021.1 XB3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2021.1 XB3 Standalone for Linux

OctaneRender Enterprise 2021.1 XB3 Node Windows (installer)
OctaneRender Enterprise 2021.1 XB3 Node for Windows (ZIP archive)
OctaneRender Enterprise 2021.1 XB3 Node for Linux

Downloads for Studio subscription users:

OctaneRender Studio 2021.1 XB3 Standalone for Windows (installer)
OctaneRender Studio 2021.1 XB3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2021.1 XB3 Standalone for Linux


Happy rendering
Your OTOY team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Thanks team
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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glimpse
Licensed Customer
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thank You for the build! looking forward to try!
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Trying to use PMC Kernel is making Octane crash.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

linograndiotoy wrote:Trying to use PMC Kernel is making Octane crash.
EDIT: I could reproduce it now - it's somewhat resolution dependent. It will be fixed in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Great! Thanks!
yoshikai
Licensed Customer
Posts: 28
Joined: Wed Nov 14, 2012 4:44 pm
Location: Japan

Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

yoshikai wrote:Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.
Thank you for the report. It will be fixed in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
yoshikai
Licensed Customer
Posts: 28
Joined: Wed Nov 14, 2012 4:44 pm
Location: Japan

abstrax wrote:
yoshikai wrote:Hi,
When I save the png file with keep environment checked for the alpha channel, the alpha channel disappears.
This bug has not changed since the XB1 version.
Thank you for the report. It will be fixed in the next release.
Hi
Thank you!!
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

BUG / Limitation? Anisotropy artifacts on triangles generated by Octane's subdivision

I noticed that the new anisotropy generates shading artifacts when I use Octane's (mesh node) subdivision
anisotropy_subdivision_triange_artifacts.png
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anisotropy_subdivision_triange_artifacts.orbx
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Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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