First I want to thank the devs for creating and maintaining the Blender Plugin!
I found a critical bug for animation production: Using linked collections from source files and rendering with “Render Animation” (Ctrl F12) causes the linked meshes to disappear on the second rendered frame. With F12 single frame rendering it works, but then (sometimes) motionblur freaks out.
I attached a Blenderfile with the bug in it’s simplest reproducible form. Just open “SceneWithLinking.blend” and hit “Render Animation”. All paths are relative, so it should work out of the box.
The motion blur part is not reproducible every time and seem to happen only in complex scenes, but I assume it’s connected to the first bug, so I think that has higher priority.
My system:
Windows 10
32GB RAM
RTX2080Ti (MSI GeForce RTX 2080Ti VENTUS 11G)
Driver Version: 141.11
Blender_Octane_Edition_2020.2.4_23.10_stableupdated
OctaneServer_Prime_2020.2.4_23.10_stable
Linked meshes disappear with animation rendering
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Xharthok_1
- Posts: 2
- Joined: Wed May 12, 2021 3:57 am
- Attachments
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- LinkingTest.zip
- (196.33 KiB) Downloaded 123 times
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Thank you for your report!
We'll check the issue!
We'll check the issue!
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Setting the mesh Object Type to "Movable Proxy" solves the issue. We'll look into that, by the way.
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
The issue has been fixed. The fix will be available in the next release.
- Xharthok_1
- Posts: 2
- Joined: Wed May 12, 2021 3:57 am
That was quick! Thanks for fixing it!linograndiotoy wrote:The issue has been fixed. The fix will be available in the next release.
I also tested your suggestion with Movable Proxy in the current version and it completely solved the bug in my scenes. The aperiodic problems with motion blur too. So it's very likely that all other weird problems with motionblur on linked meshes are also gone with the next version. I should have tested Movable Proxy, somehow I completely overlooked that option.
What was the fix? Is the plugin now setting proxys automatically with linked meshes?
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
No, it was just a fix at code level.What was the fix? Is the plugin now setting proxys automatically with linked meshes?