Cinema4D version 2021.1 XB1 (Preview release) 17.06.2021

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aoktar
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Hi all,
This is the first experimental build based on experimental 2021.1-XB1 SDK. There's still missing parts for implementation. They will be completed in next builds.
Please do not use this build for any commercial work, it's under your risk. Any feedback will be much appreciated. Enjoy it!

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2021.1 XB1.



What's new in 2021.1

Geometry
  • Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
  • UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
  • A node to create a surface SDF from a mesh node which can then be combined with other SDFs using the Vectron operators
  • Improved Scatter on surface to provide more control for placing scattered objects
Volumes
  • Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
  • Added support for light-linking of volumes
  • Improved rendering of transparent surfaces inside volumes
  • Added support for user instance IDs to volume rendering
  • Added support for volumes in Cryptomatte AOVs
Materials/rendering
  • Clipping material
  • Added a new energy preserving GGX BRDF model
  • Improved Hair material
  • Improved AI Light rendering
Textures
  • New texture nodes
  • New projection nodes
Color processing
  • Added the ability to specify a color space for textures
  • Added wide-gamut support for textures
  • Added the ability to specify the white point for spectral colors
  • More accurate color processing across the board
  • Switched to OCIO v2
Render AOVs
  • Refactored render AOVs
  • Added custom AOVs
  • Added ability to write object layer masks and material masks to custom AOVs
  • Added capture texture to write textures into custom AOVs
  • Added global texture AOVs
Output AOVs
  • A node to mix light passes
  • New output AOV nodes providing additional operations
Note that for plugin implementation
  • Render passes are replaced with Render AOVs. So old passes selection is gone, there will be a convert function to keep they are converted to new system.
  • Also mesh SDF functionality is missing.
  • And some parts of UI is not perfected yet.
  • Multi vertexmaps may not work, it's a known issue.
Please read the rest of the changes/features list in the OctaneRender™ 2021.1 XB1 topic.

WINDOWS ENTERPRISE BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R2-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R2-win.rar

OSX ENTERPRISE BUILD (R15-24)
Not available yet.

OSX SUBSCRIPTION(Studio) BUILD (R15-24)
Not available yet.
Last edited by aoktar on Mon Jul 26, 2021 9:56 am, edited 2 times in total.
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rifat
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Thanks for the preview release.
I notice in DeMain (denoise pass in LV)
When the "White light spectrum" = D65 DeMain have a weird warm tone. ( too warm)
When it's set to "Legacy/ Flat" DeMain white balance matches the Main pass (looks right)
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aoktar
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rifat wrote:Thanks for the preview release.
I notice in DeMain (denoise pass in LV)
When the "White light spectrum" = D65 DeMain have a weird warm tone. ( too warm)
When it's set to "Legacy/ Flat" DeMain white balance matches the Main pass (looks right)
Thanks, İ think that's one of issues reported in standalone forum
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wrapthereal66
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Thanks you very much ! sadly i still can see object with not visible to camera through volume :(
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Cinema_4D_zvI6zWGAzE.jpg
wrapthereal66
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Same thing for the visibility of the lights inside volume... shit this update is really here to fix this kind of problem and it's not done ! do you have any information about this ?
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Cinema_4D_x07hoGmp8N.png
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aoktar
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wrapthereal66 wrote:Same thing for the visibility of the lights inside volume... shit this update is really here to fix this kind of problem and it's not done ! do you have any information about this ?
Sorry cannot understand what I'm seeing. Please send me a scene. And also check standalone topic to check is it reported if you have time.
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Kalua
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Nice! Thanks, Aoktar.
I assume the clipping material needs some work to do: associating a shader to the cutting surface.
Regards,
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Kalua
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Something I have just noticed:
Some imported materials from Local DB have different behavior. Please refer to picture.
Regards,

PS: I rolled back to 2020.4 and shaders came back to normal behavior.
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C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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wrapthereal66
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aoktar wrote:
wrapthereal66 wrote:Same thing for the visibility of the lights inside volume... shit this update is really here to fix this kind of problem and it's not done ! do you have any information about this ?
Sorry cannot understand what I'm seeing. Please send me a scene. And also check standalone topic to check is it reported if you have time.
I make you a red line like this you can see the problem ! we can still see objet and light inside of volume box ! light linking is working ! but we still see geometry and like ! i wait a years for this feature ! :( sad !
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Cinema_4D_zvI6zWGAzE copie.jpg
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aoktar
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Wrapthereal66, pls send an example scene.
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