Hi All,
Got a specific need to have two different HDRI setups in a scene for two different objects. Is there a way to do light linking or exclusion with those?
Thanks!
HDRI Environment with Light Linking
Moderators: ChrisHekman, aoktar
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Thanks Aoktar--but am I able to assign a light ID to the HDRI Environment Tag?
'e' means environment light. Just deselect it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Ah, but there’s no way to have two different environment lights affect two different objects separately, is there?
Hi crowellster,
you could try with a big sphere surrounding the scene, with inverted normals, with emissive texture material, and specific ID, to be able to exclude it from other objects, except the one you need.
ciao Beppe
you could try with a big sphere surrounding the scene, with inverted normals, with emissive texture material, and specific ID, to be able to exclude it from other objects, except the one you need.
ciao Beppe
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Thanks Beppe! That's the move! Luckily I just need a flat white ambient light for my second object, so that's super simple. Thanks!