self - illum

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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how to do it?
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earth-lights-planet.jpeg
7dd8946586fb0e0707d35fb0a6524d1e.jpg
2fa30-clip-195kb.jpg
2a947-clip-129kb.png
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paride4331
Octane Guru
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Hi Elvissuperstar007,
Octane Universal material is designed to follow after the workflow in the PBR model, since the Metallic material falls short of the Metallic and Roughness maps that are often derived from Substance Painter and other tools. It handles dielectric material (Diffuse and Glossy BRDF) and also Metallic material (Glossy BRDF) with assumed IOR or custom IOR for both dielectric and metallic surfaces.
Regards
Paride
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07.jpg
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Elvissuperstar007
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but the lights are visible on the light side of the earth
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Elvissuperstar007
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light appears on the light side
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paride4331
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Hi Elvissuperstar007,
it could be help
viewtopic.php?f=9&t=68523&hilit=planetary#p344438
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Paride
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Elvissuperstar007
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i don't use Planetary Environment
I have an animation with a planet, which is unrealistic to do with a planet inside octane
this is geometry with customized materials, you need a function that only shines in the dark
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v2/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
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paride4331
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Hi Elvissuperstar007,
maybe you could try using a mix textures node with a night and day texture and an animated gradient in amount.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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