Hello, should there be an issue when exporting motion blur to .orbx? My particles and deforming geo render blur just fine in the plugin, but I don't see any when exported to orbx. Thanks!
Octane X PR8 plugin + PR 11 standalone
5700XT internal + 5700XT external.
Octane X PR8 orbx motion blur
Moderator: juanjgon
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Have you checked the PR11 plugin build?
viewtopic.php?f=102&t=77539
If the mb still doesn't work, can you please attach both the .hip and .orbx scenes to take a look at them here?
Thanks,
-Juanjo
viewtopic.php?f=102&t=77539
If the mb still doesn't work, can you please attach both the .hip and .orbx scenes to take a look at them here?
Thanks,
-Juanjo
A new OctaneX plugin build is just around the corner. Once available, we can check if this problem is still there. Anyway, something like that can be a problem on the plugin side, that could be fixed once the macOS build of the Octane 2022.1 plugin is ready.
Thanks,
-Juanjo
Thanks,
-Juanjo