(help needed) Wet fabric on body

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
User avatar
LittleFisky
Licensed Customer
Posts: 17
Joined: Thu May 19, 2016 10:52 pm

I'm trying to put the wet swimsuit on the character. The swimsuit is tight, and stick to the body in some places, and I wonder: is it possible to make these places transparent automatically with shader? Like, the closer the cloth to the body = more transparent it becomes
User avatar
birdovous
Licensed Customer
Posts: 155
Joined: Tue Jul 23, 2013 5:33 pm

Speaking from experience as I did do few experiments in past with similar materials, I'd say that it could be possible.

I'd post a finished render to illustrate... however, as the cloth fabric has the characteristics you are describing (the closer to the body it covers, the more transparent it is) I'm afraid it would kind of violate the rules for posting images around here.

I did send you a link to the above mentioned image that is posted in my gallery on Renderosity.com via a private message.

It is a render done using DAZ Studio and Octane plugin (PMC kernel). I'm still using version 4 of the plugin as it is the last version licensed as buy to own and until a situation with the development of the Octane plugin does not improve dramatically I'm not planning to update to the subscription based licensing. It is also a 'clean' render with no Photoshop post-work applied to it (except for adding the signature of course...). No post work because I pretty much suck badly at that kind of thing, so I try to do as much in Octane/DAZ as possible.

Also when creating the material mix I was not aiming for the wet look so just take it as a demonstration of that something similar to what you are asking to achieve - "the closer to the underlying surface the more transparent"
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
User avatar
LittleFisky
Licensed Customer
Posts: 17
Joined: Thu May 19, 2016 10:52 pm

Yes! This is exactly what I'm looking for. Can you share this shader, or give a tip how to get same result?
gaazsi
Licensed Customer
Posts: 113
Joined: Mon Jul 07, 2014 10:06 am

i dont even know how to give skin a real sweaty look beside the overall specular option :D maybe you have any ideas on that too? :)
User avatar
birdovous
Licensed Customer
Posts: 155
Joined: Tue Jul 23, 2013 5:33 pm

LittleFisky wrote:Yes! This is exactly what I'm looking for. Can you share this shader, or give a tip how to get same result?
Sorry for late reply. I'm not sure how to share the Octane material from DAZ in some usable way. However, have a look at the material called "paraffin" in the Live DB. It will give you a very nice starting point for exactly what you are trying to achieve and build from there ;)
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
User avatar
birdovous
Licensed Customer
Posts: 155
Joined: Tue Jul 23, 2013 5:33 pm

gaazsi wrote:i dont even know how to give skin a real sweaty look beside the overall specular option :D maybe you have any ideas on that too? :)
Hmm... for this I probably would not go down the path you are suggesting. Instead I would probably go with a geo-shell and basically a standalone layer of moisture with its own material.
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Post Reply

Return to “DAZ Studio”