It seems that packed geo instancing always works like its in Full Scene Reload, as in when Rendering mode is set to Update scene, it still needs to process in every single frame.
The usual way of instancing, with instance sop, works fine. I have attached a quick video showing the speed between the two.
Packed geo instancing
Moderator: juanjgon
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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- instance_test.mp4
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Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Oh ok. Good to know. Guess i'll have to switch. Thanks for the info.juanjgon wrote:Yes, sorry. This is a known limitation. The packed geo instancing forces a full scene reload. If this has a big impact in your scene rendering time, you should switch to conventional instancing.
Thanks,
-Juanjo
Cheers.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D