
stone houses
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
here is an exterior scene rendered with 249b 

Last edited by joseph on Mon Aug 15, 2011 6:37 pm, edited 1 time in total.
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
The images are globally nice, but I see an obvious UV mapping error on the edges of the square pillars. In fact it is a very common error seen when stones textures are used : When mapping a stone texture on a wall or a pillar, it is better to not map from view and not use cubic mapping as well if you don't want to have the stones not aligned on the edges.
The best way is to fully UV unwrap the pillars, or even map a flat surface, make loopcuts, and then fold the surface along the loop edges you have created. This way, the stones will look realistic in the angles of the walls and pillars.
The best way is to fully UV unwrap the pillars, or even map a flat surface, make loopcuts, and then fold the surface along the loop edges you have created. This way, the stones will look realistic in the angles of the walls and pillars.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
thank you roubal for your coment
the truth is that my mapping knowledge is limited...the advice you gave is for blender?I use archicad and then rhino for modeling...

the truth is that my mapping knowledge is limited...the advice you gave is for blender?I use archicad and then rhino for modeling...
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
I use Blender, but I think that the method is similar in any 3D software allowing UV mapping...
I don't know Rhino, but a quick search on Google seems to indicate that the way UV coordinates are applied in Rhino don't make things easy. It seems to be a nurbs modeller, and for the few I have read it would apply UV coordinates for each face created. Not globally.
This said, if you create a flat surface made of 4 faces (for a pillar), I'm almost sure that you can align the texture along the edges and then fold the surface to make the pillar volume.
I don't know Rhino, but a quick search on Google seems to indicate that the way UV coordinates are applied in Rhino don't make things easy. It seems to be a nurbs modeller, and for the few I have read it would apply UV coordinates for each face created. Not globally.
This said, if you create a flat surface made of 4 faces (for a pillar), I'm almost sure that you can align the texture along the edges and then fold the surface to make the pillar volume.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
It can be photo real to the untrained eye
Nice render, however the part of the house which is just white, desperately needs some texturing of some sort or a ruff stone normal/bump map

Nice render, however the part of the house which is just white, desperately needs some texturing of some sort or a ruff stone normal/bump map
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|