Rendering custom AOVs

Houdini Integrated Plugin

Moderator: juanjgon

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cgcris
Licensed Customer
Posts: 11
Joined: Tue Jun 10, 2014 5:07 pm

Hi Guys,

Struggling to get something quite basic done, I've created a Vector attribute inside a vop and would
like it to be rendered as a custom AOV in Octane.

How do I go about setting this up?

Thanks in advance!
Cris
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'm afraid that this is not possible right now, but I think that this is a planned feature for Octane 2021.x

Have you thought about encoding the attribute into an additional UV map? The UV maps can be exported as passes.

Thanks,
-Juanjo
cgcris
Licensed Customer
Posts: 11
Joined: Tue Jun 10, 2014 5:07 pm

Hi Juan,

That would be an option!

So I should call my attribute UV and just activate it on the Render Target?

It is an animated attribute, so maybe I will just do a second pass with a new mAOV material to get this out..

Thanks!
Cristobal
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