Baking camera renders black

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ScottGelber
Licensed Customer
Posts: 21
Joined: Wed Sep 21, 2016 3:07 pm

I've followed the manual to the letter but my baking camera turns up black every time.
Everything is properly UV'd with no overlaps.

I have had success in other projects, but this one eludes me. This one is a rigged character, if that matters
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bepeg4d
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
did you check the normal directions of the mesh?
If they are pointing inward, the result is black.
If normals are ok, please share more info, screenshots, or even the scene.

ciao Beppe
ScottGelber
Licensed Customer
Posts: 21
Joined: Wed Sep 21, 2016 3:07 pm

bepeg4d wrote:Hi,
did you check the normal directions of the mesh?
If they are pointing inward, the result is black.
If normals are ok, please share more info, screenshots, or even the scene.

ciao Beppe
Hi Beppe
Yeah, i've checked the normals, they're all facing correctly (to prove the point reversing them doesn't help)

i've simplified the scene to the esstentials
https://drive.google.com/open?id=1xa4dO ... OZMssb4Ryf
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bepeg4d
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
the issue is in the c4d Material tag, it ws set with Offset V = 100%.
Bringing back the value to 0 fixes the issue:
22F37701-CF6E-43F0-A152-49216C466CBC.jpeg
So everything was correct, just moved outside of frame buffer :)

Happy GPU rendering,
ciao Beppe
ScottGelber
Licensed Customer
Posts: 21
Joined: Wed Sep 21, 2016 3:07 pm

Oh that's a face-palm.

Appreciated as always.

Thank you Beppe.
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