Can we get some clarity with this subject? I am banging my head against a wall trying to get X-Particles to render with Octane motion blur. From all aspects it DOES NOT seem to work.
I have my X-Particles sim cached with Octane tags assigned to the xpGenerator and the xpEmitter and motion blur settings set appropriately in the Octane camera tag. I have tried both "Transform/vertex" and "Vertex speed" and neither work properly.
Can we just get a straight answer on whether this is working or not?
X-Particles and Octane motion blur - DOES IT WORK???
Moderators: ChrisHekman, aoktar
It should work if you use particle engine access via object tag over emitter and give geometry from this tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw