Referencing materials inside other materials

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

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manusd
Posts: 16
Joined: Tue Nov 24, 2020 11:58 am

Hi, I have some materials that are almost the same but with some changes, for example they have differents color corrections and opacity mask.
Is there a way to reference the "master material" into the other ones so if I change the master the other materials get those changes?
Because currently what I'm doing is copying the same structure of nodes over every material and If I want to change something I need to change it in every material and that's a mess.
Thanks in advance!
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

No, this feature does not exist at the moment. Ill see if i can put it in the feature list.
Maybe I could expose float values in a similar way as textures.
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