Multi instance Motion blur not working

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rifat
Licensed Customer
Posts: 63
Joined: Sat Nov 28, 2015 9:06 am
Location: Melbourne

Hi team.

I'm using the latest c4d r23 and the latest octane released today.

cloner's Multi-instance Motion blur not working for any versions I had. instance and render instance works

Is that a bug? if not will you support it?

Thanks for all your hard work
Cheers
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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It's not specially handled data/object type in my motion engine. What kind of animation applied?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
rifat
Licensed Customer
Posts: 63
Joined: Sat Nov 28, 2015 9:06 am
Location: Melbourne

I'm rendering some geo scattered with really fine hair on it.
The geo is animated so it has motion blur working fine. but the hair I scatter on it, it would be much quicker and uses less memory with multi-instance but it doesn't support motion blur.
I have 2million scatter object.
I tested the demo of RS, it's supporting fine, so I thought it would be a similar case with octane ??
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Checked that to be sure! It's not added yet!
Something that should be implemented to be working. Nothing appears magically without integrated. I'll put it to list
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
rifat
Licensed Customer
Posts: 63
Joined: Sat Nov 28, 2015 9:06 am
Location: Melbourne

thank you! You the legend.
Also, I think we really need to integrate a lambic particle support, please.
I work with Houdini for all my sim, it's just easier to render in c4d. but octane cant render alembic particles with the right colour and pscale from Houdini.
I've asked this a year or two ago, really wish it happens soon. I have a lot of particles stuff that needs to be done.
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