
Can someone help me to understand all infos on render window
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Hi, there is more and more infos but I don't know what it means...
( see image below )

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
Well some are your CPU, GPU Memory size, resolution of the render and estimated time it will take to complete the render.
Thanks Creative_Sheep.
But I mean : (see pict)
rd: 19/32
new: 39
cop: 33
disc: 6
conv: 33
blit: 33
Perhaps it would be helpfull to know.
But I mean : (see pict)
rd: 19/32
new: 39
cop: 33
disc: 6
conv: 33
blit: 33
Perhaps it would be helpfull to know.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi HHbomb,
Those special statistics are displayed when you turn on "Enable Extra Render stat info" in Octane Preferences / Trouble Shooting.
Those are more intended for debugging, but could give some hint in case of issues.
rd: valid render count / converted image count
new: new image count, from render engine
cop: images copied from engine to render buffer
disc: images discarded
conv: images converted from render buffer to blit buffer (rgba..)
blit: images copied from the blit buffer to the visible viewport
When changing parameters, materials, etc while the render is in progress, the current rendered image is sometimes discarded, as a new render is restarted.
Some changes affect only the render buffer, like Exposure of Imager, so you will see those numbers increase, but the render steps from geometry will not change (smp/px)
Some parameter change should have no effect (like the motion blur duration when motion blur is disabled), and nothing should change..
So, it can give an indication on how a parameter change affect the current rendering.
Thanks
Those special statistics are displayed when you turn on "Enable Extra Render stat info" in Octane Preferences / Trouble Shooting.
Those are more intended for debugging, but could give some hint in case of issues.
rd: valid render count / converted image count
new: new image count, from render engine
cop: images copied from engine to render buffer
disc: images discarded
conv: images converted from render buffer to blit buffer (rgba..)
blit: images copied from the blit buffer to the visible viewport
When changing parameters, materials, etc while the render is in progress, the current rendered image is sometimes discarded, as a new render is restarted.
Some changes affect only the render buffer, like Exposure of Imager, so you will see those numbers increase, but the render steps from geometry will not change (smp/px)
Some parameter change should have no effect (like the motion blur duration when motion blur is disabled), and nothing should change..
So, it can give an indication on how a parameter change affect the current rendering.
Thanks
thanks for all the info!neonZorglub wrote: Those special statistics are displayed when you turn on "Enable Extra Render stat info" in Octane Preferences / Trouble Shooting..
Last edited by glimpse on Wed Apr 28, 2021 2:05 pm, edited 2 times in total.
Thanks NZ. I don't understand all but it can give some clues.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |