Camera Data Node not working in OSX

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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Berube
Licensed Customer
Posts: 31
Joined: Fri Aug 07, 2020 4:40 am

Hello everyone,

The Camera Data Node doesn't appear to be working as expected on the OSX side. When piping the "Octane Front Projection output" in an "Image Tex node's projection input, nothing changes.

Thanks.


-Berube
http://www.johnberube.com

A. MacOS BigSur 11.2.3
B. AMD Radeon Pro Vega II Duo 32 GB
C. 384 GB 2933 MHz DDR4
D. N/A
G. Octane PR8 Blender
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