A hole appears in my object.

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retmia
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Hello,
I just met a little bug while making some lighting tests.
I don't know if you've already encountered it.

It's a hole appearing in my scene from 3DS MAX, on my object : a deformed plane with the TurboSmooth modifier applied to it [...]
The hole is not fix, it depends on the camera angle and position.

Would you like me to send you the file or something?

Thanks a lot for all the work you do, keep on! :D
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bug.PNG
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matej
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Do you mean that grayish part on the white "wall"? Inverted normals?
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Jaberwocky
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yes I agree.It Looks like some of the normals are reversed.Try adding a normals modifier to the problem mesh's stack and select the unify normals tick box in it.
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face
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Maybe you export n-gons and not triangles. Triangulate the mesh and see what happens...

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