Animated float point attributes driving Octane shader attrib
Moderator: juanjgon
Hi all. I have a stretch attribute coming from a Vellum sim. 0 - 1. It's a balloon inflating an deflating. When its stretched out it's 1, when i'ts loose it's 0. I follow these steps exactly https://docs.otoy.com/HoudiniH/HoudiniP ... attributes. It works, but it's not animated. The opacity isn't animated. I should become more transparent as it stretches. What am I doing wrong? Cheers