Animated float point attributes driving Octane shader attrib

Houdini Integrated Plugin

Moderator: juanjgon

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theshizon
Licensed Customer
Posts: 14
Joined: Fri Aug 28, 2020 5:07 pm

Hi all. I have a stretch attribute coming from a Vellum sim. 0 - 1. It's a balloon inflating an deflating. When its stretched out it's 1, when i'ts loose it's 0. I follow these steps exactly https://docs.otoy.com/HoudiniH/HoudiniP ... attributes. It works, but it's not animated. The opacity isn't animated. I should become more transparent as it stretches. What am I doing wrong? Cheers
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Probably you are going to need to render the scene in "Full Scene Reload" mode. The mesh updating doesn't take into account changes in the attributes.

Thanks,
-Juanjo
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theshizon
Licensed Customer
Posts: 14
Joined: Fri Aug 28, 2020 5:07 pm

Amazing! Thank you!
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