Animated float point attributes driving Octane shader attrib
Moderator: juanjgon
Hi all.  I have a stretch attribute coming from a Vellum sim.  0 - 1. It's a balloon inflating an deflating.  When its stretched out it's 1, when i'ts loose it's 0.  I follow these steps exactly https://docs.otoy.com/HoudiniH/HoudiniP ... attributes.  It works, but it's not animated.  The opacity isn't animated. I should become more transparent as it stretches. What am I doing wrong?  Cheers
            
			
									
						
										
						 
                                                                
                             
						

