Octane Scatter vs. Blender Scatter
The new scatter on surface node added to Octane Blender from Stand Alone is great but what is its advantage over Blender’s native scatter tools?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
For me: mainly that I don`t need to learn-use the whole Blender interface and can have everything inside standalone.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Yes except when I did some quick testing trying to export to ORBX a scene that used the Octane Blender scatter nodes it did not carry over and work in stand alone:whersmy wrote:For me: mainly that I don`t need to learn-use the whole Blender interface and can have everything inside standalone.
viewtopic.php?f=114&t=76986
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Blender's scatter methods are way more limited and so slow compared to what the Octane Scatter system offers.pegot wrote:The new scatter on surface node added to Octane Blender from Stand Alone is great but what is its advantage over Blender’s native scatter tools?
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Thanks.linograndiotoy wrote:This should help:kirk wrote:Where is that Octane scatter in Blender?
viewtopic.php?f=113&t=76897
I have a few questions:
1. Why all objects are wrongly rotated( looks like by its local -y up) in Blender?
2. Can I scatter only 4 objects at once and have to dublicate the mesh for another 4 ? what"s the right way to scatter more different things ?
3 Can I keep the surface I scatter things on visible ?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
1) That depends on the fact in Blender Y and Z are inverted. Right now the Y axis of the object is aligned to the normal of the "source" mesh. Some days ago I asked for a change so we can transform the scattered objects in item mode and have the clones transformed accordingly. This should help controlling the orientation better.kirk wrote:Thanks.linograndiotoy wrote:This should help:kirk wrote:Where is that Octane scatter in Blender?
viewtopic.php?f=113&t=76897
I have a few questions:
1. Why all objects are wrongly rotated( looks like by its local -y up) in Blender?
2. Can I scatter only 4 objects at once and have to dublicate the mesh for another 4 ? what"s the right way to scatter more different things ?
3 Can I keep the surface I scatter things on visible ?
2) Right now we have the 4 objects limit, but yes, you can use an additional scatter node to add more. Just use a different item.
3) Yes and no. The best way to deal with this is to add a very simple object (like a plane or a box) and use it to "host" the Scatter node. Then you can have separated and independent "Surface" and "Scatter" meshes you can use for scattering. The simple mesh will be hidden, but the items used for scattering (surface and and scatter meshes) will be visible.
My advice is to use our dedicated Facebook group for this kind of questions. It's faster to both ask and answer (not to mention the fact you can find already answered questions, like the ones you wrote here):
https://www.facebook.com/groups/500738480259364