Zbrush to Octane vector displacement?

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CartmanSouth
Posts: 2
Joined: Thu Jan 14, 2021 7:44 pm

I have encountered a very specific technical problem in my work and cannot find solution from anywhere. Specifically i have not been able to create proper vector displacement maps from zbruhs to octane. The problem is that when creating zbrush vector displacement diagnostic scene to determine tangentflipandswitch number, none of the spheres are perfect, meaning there seems to be no right settings to use octane renderer with zbrush vector dislacement maps. Maybe some you have found a solution, how to solve that problem?

Any tips on what settings to use for getting zbrush vector displacements working in octane on animated meshes is highly appreciated :)

All the best!
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