Hi, I am user of Octane for 3dsmax and Octane for standalone.
Octane is too weak for huge scale scene. I have one hundred million polygons. The scene can not even rendering on standalone. ( I know Out of core settings. And I have 128GB RAM on my PC.)
However, V-ray for 3dsmax and Cycles & Eevee & V-ray in Blender could rendering well...
Add, this year coming UnrealEngine5. There is no doubt that the CG industry will need more high polygons.
I'm loving octane atmosphere. But engine stability is outdated.....
Thank you.
Feature request: Stability in huge scene
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I'd also like to add a vote for some improvements to the way Octane handles "heavy" scenes. On the plugin side (C4D) I am getting sometimes pretty severe performance regressions in terms of how the UI becomes less responsive - not to mention more crashes and surprisingly quite frequent LiveViewer weirdness where geo starts disappearing.
Really liking the progress lately but would be even more happy if the above issues would be looked at.
Really liking the progress lately but would be even more happy if the above issues would be looked at.
This is mostly about core but are you checking render speed while you seeing regressions on ui. Having high GPU usage without low-priority for GPU that will cause lags. This is nature of GPU world. It can be adjusted from settings. Also if you are getting out-of-ram that can cause problems. Have you ever shared your experience with enough information including project?nejck wrote:I'd also like to add a vote for some improvements to the way Octane handles "heavy" scenes. On the plugin side (C4D) I am getting sometimes pretty severe performance regressions in terms of how the UI becomes less responsive - not to mention more crashes and surprisingly quite frequent LiveViewer weirdness where geo starts disappearing.
Really liking the progress lately but would be even more happy if the above issues would be looked at.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Work on this is in progress for 2021.x updates coming a bit further in this year.
Yes Sir, totally know what you mean. I actually flat out disable the display GPU and without doing extensive (read: empirical) testing do I think it really does help. That said, I'm still finding that oddities are happening where the UI gets really sluggish (like moving a heavy object around freezes the UI for 2-3 seconds, same for material changes) or some scene geometry randomly starts disappearing which prompts me to restart the rendering process.aoktar wrote:This is mostly about core but are you checking render speed while you seeing regressions on ui. Having high GPU usage without low-priority for GPU that will cause lags. This is nature of GPU world. It can be adjusted from settings. Also if you are getting out-of-ram that can cause problems. Have you ever shared your experience with enough information including project?nejck wrote:I'd also like to add a vote for some improvements to the way Octane handles "heavy" scenes. On the plugin side (C4D) I am getting sometimes pretty severe performance regressions in terms of how the UI becomes less responsive - not to mention more crashes and surprisingly quite frequent LiveViewer weirdness where geo starts disappearing.
Really liking the progress lately but would be even more happy if the above issues would be looked at.
Not sure what is afoot here but my impression is that the C4D plugin does get slow-ish and unstable-ish on larger, heavier production scenes.
So now that sounds really great although I am unsure whether you are referring to the OPs request for the max polygon limit removal or to my post as wellGoldorak wrote:Work on this is in progress for 2021.x updates coming a bit further in this year.

And thank you both for chiming in here by the way. I appreciate all the hard work all of you are putting into Octane.
niceGoldorak wrote:Work on this is in progress for 2021.x updates coming a bit further in this year.

I think stability is the most important thing in a rendering engine. Attractive features are secondary.
Lack of stability will lose everything... Lose work, money, reliability, customer, and user.
https://twitter.com/toomuchlag_/status/ ... 66754?s=20
I love octane. Thank you for hear my opinion.