I've the following problem:
I painted my model inside Substance Painter using UDIMs and want to render it now in Octane. So I exported all my maps with the correct ending (1001-1006) but when I try to set up the Image Tiles node in my material the value inside the Start field always jumps back to 1 as soon as I hit the setup image tiles button. Changing the Grid size/order doesn't change a thing. Heres is how my PNGs are named:
01_UFO_UDIM_Unwrap_002_DefaultMaterial_BaseColor.1001
and thats how Octane interpretes the image sequence:
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0001.png
What I'm I doing wrong?
Btw, my UDIM in Substance are one row from left to right, so I have to enter 6x1 inside the image tiles node, right? If I do so, the node only loads the first image and it looks like this:
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0001.png, 01_UFO_UDIM_Unwrap_002_DefaultMaterial_BaseColor.0001.png, 01_UFO_UDIM_Unwrap_003_DefaultMaterial_BaseColor.0001.png, 01_UFO_UDIM_Unwrap_004_DefaultMaterial_BaseColor.0001.png, 01_UFO_UDIM_Unwrap_005_DefaultMaterial_BaseColor.0001.png, 01_UFO_UDIM_Unwrap_006_DefaultMaterial_BaseColor.0001.png
Using 1x6 it looks like:
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0001.png,
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0002.png,
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0003.png,
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0004.png,
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0005.png,
01_UFO_UDIM_Unwrap_001_DefaultMaterial_BaseColor.0006.png
Needless to say, the material stays black...
I'm on 2020.1.5 R3
Ahmet, I could privately send you a simple version of the project including the maps if you want.
Any help would be much appreciated.
