Strange dupes using Octane Scatter

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pgatsky
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Hi all

Happy new year folks.

I have been playing around with the octane scatter to put condensation bubbles on my object. I like the way it works in comparison to the mograph cloner but I'm finding that its does some strange things to where it puts the duplications. Have a look at the screen shot I've supplied. I've highlighted some of the areas that concern me. It looks like its putting the clones in sections relative the underlying polygons? I've played around with it but seem to get the same thing, often. The model isnt exactly low poly but am wondering if that is where the problem is. Im trying to avoid making the model too dense on the poly front. I also don't get this same problem with mograph but want to be able to use the scatter going forward as I prefer it, plus it makes using vertex maps easier.

Thanks in advance
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pgatsky
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Anyone??
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galleon27
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Well i'm guessing you are scattering on vertices instead of surface. Change the distribution from Vertex to Surface
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pgatsky
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Thanks for reply galleon27 but no its on surface. The underlying polygons and vertices aren't that dense either.
pgatsky
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Have any of the more senior users of octane got any suggestions? Or reasons this may be happening?
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lanklaf
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This is a vertex map problem.
Personally, I don't have such a problem with other models, only with yours. :D
But you can use the "hidden" object for scattering and remove polygons, which should not contain water droplets.

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pgatsky
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Interesting way of dealing with it, thanks for the suggestion Ianklaf
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lanklaf
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pgatsky wrote:Interesting way of dealing with it, thanks for the suggestion Ianklaf
Also try making a Vertex map on your original model,
in your project I can see that you have scaterring on hidden model,
I deleted this object and created a vertex map on the main model and all artifacts disappeared, lol.
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pgatsky
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Thanks :-)
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