Hi all
Happy new year folks.
I have been playing around with the octane scatter to put condensation bubbles on my object. I like the way it works in comparison to the mograph cloner but I'm finding that its does some strange things to where it puts the duplications. Have a look at the screen shot I've supplied. I've highlighted some of the areas that concern me. It looks like its putting the clones in sections relative the underlying polygons? I've played around with it but seem to get the same thing, often. The model isnt exactly low poly but am wondering if that is where the problem is. Im trying to avoid making the model too dense on the poly front. I also don't get this same problem with mograph but want to be able to use the scatter going forward as I prefer it, plus it makes using vertex maps easier.
Thanks in advance
Strange dupes using Octane Scatter
Moderators: ChrisHekman, aoktar
- Attachments
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- can_model_cond.zip
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Well i'm guessing you are scattering on vertices instead of surface. Change the distribution from Vertex to Surface
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Also try making a Vertex map on your original model,pgatsky wrote:Interesting way of dealing with it, thanks for the suggestion Ianklaf
in your project I can see that you have scaterring on hidden model,
I deleted this object and created a vertex map on the main model and all artifacts disappeared, lol.
System:
i7 8700K / RTX 2020 / 16GB RAM
i7 8700K / RTX 2020 / 16GB RAM