Hi, I am working in blender, creating a scene on an octana render engine. The target is glass with a blur effect to blur the image behind the glass. Here's an example of what I want to achieve. At least in cycles, it is possible to convert to octana material most likely. Help. I've been looking for it for a long time, and without success ...

ended up doing something like this in cycles, and couldn't convert to octana. The cycles use a refraction shader, which I didn't find in octana.
Perhaps it is called differently, help.