Hello,
This is my first comercial render using Octane. The original size is 1600x1000, it took about 9h on my GTX 260 and reached 20500 samples. I´ve used 3D Studio 2009 for the modeling, Photoshop and Noise Ninja. Most of the fire flies I took off manually. I spent some time to figure that we have to habilitated "bmp" on the Map-Export of the OBJ Export Options, otherwise the texture coordenates goes wrong.
What I missed the most was reflections without blurry with few intensity on opaque objects. The real time visualization using Direct Light is something wonderful! Comments are very welcome.
Thanks,
Diogo Moita
Balcony
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Diogo Moita
- Posts: 58
- Joined: Tue Jan 26, 2010 4:20 pm
- Location: Brazil
- Contact:
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br
- Phr0stByte
- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
Hey, 20000+ pixelsamples is a lot 
I really need to add the usual features for efficient interior rendering,
mlt, portals, architectural glass etc...
hopefully beta2 is out of the door as soon as possible and then i can start on those.
Radiance

I really need to add the usual features for efficient interior rendering,
mlt, portals, architectural glass etc...
hopefully beta2 is out of the door as soon as possible and then i can start on those.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.Phr0stByte wrote:Obvious reason for the 9 hours. Maybe a little overkill?Diogo Moita wrote:reached 20500 samples
I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.
Amiga 1000 with 2mb memory card
The issue here is that the room is lit by a caustic. (eg light refracted through double sided glass)[gk] wrote:ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.Phr0stByte wrote:Obvious reason for the 9 hours. Maybe a little overkill?Diogo Moita wrote:reached 20500 samples
I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.
It's very difficult to find the light outside and you have probably less than 1 ray of 10 rays that actually contributes a sample / finds light.
There are many things you can use to make it better but they require some time to develop and are built ontop of a 'foundation' that's nearly finished in octane.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- Diogo Moita
- Posts: 58
- Joined: Tue Jan 26, 2010 4:20 pm
- Location: Brazil
- Contact:
I was desapointed with the 9h too but I think radiance is wright, the double sided glass is blocking the rays... I´ll try to render the scene without these glasses and see what happens. Here is the original image without any post production (outside octane, of course).
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br