Thanks a lot
Load scene into GPU | Speed
Moderator: juanjgon
- LichtUndSchatten

- Posts: 26
- Joined: Fri May 12, 2017 4:12 pm
I´ve some general question about the possible bottleneck of the time which octane naeeded to load a complex scene/objects into the GPU RAM. Which are here the main things which could be optimized to get it faster? In production there is a lot of time needed until a complex scene is loaded into. And if the scene is loaded into GPU sometimes we are with active ipr able to add new models to the scene without reloading and sometimes not. In which constellation should this work and in wich case not.
Thanks a lot
Thanks a lot
Improving the scene extraction time using multiple threads is a planned feature, but I'm afraid that currently releasing the Octane 2020.2 and Octane 2021.1 plugin builds has more priority, and there is still a lot of work to do.
Thanks,
-Juanjo
Thanks,
-Juanjo
Yes we need multi threading of that part, currently that's my biggest need in octane, I'd change that for any 10 new features
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
