Vignetting viewport and final render Inconsistency

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Octane Blender 2020.1.5_21.15

The vignetting in my camera viewport and final renders are very different – see attached screen shot. It seems as if the dark vignetting in the corners are appearing at the bottom of the entire viewport rather than the corners of just the camera area. But when rendered, the vignetting does cover the actual camera area. This makes the final render much darker then when setting up the scene via camera viewport.

Now, my camera does have several elements animated, such as Focal length and Shift X. But even after deleting those animations the issue persists.
Vignetting-and-Viewport-Inconsistency.jpg
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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