exporting obj with materials crashes unreal

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i can export mesh only but including materials crashes.

orbx export is impractical for this scene. the rendertarget needs to be reconnected in standalon and i want to tweak materials and meshes further so i would nee to have obj..
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

Which version of orbx export are you using? Sequencer or the static export option?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

the orbx is fine.

as the title says, obj exporting is the problem.

i use the simple file/export...
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

Could you elaborate?
You are exporting an unreal mesh as from unreal, that that crashes octane when it has an octane material attached to it?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

so when i export any mesh as obj and if it has octane materials, it crashes unreal.

i presume unreal is trying to collect materials and textures and gets confused by the octane materials in the process..
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