HIgh processing times with iitoo animated meshes

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
We have animated trees using growfx. They are scattered using itoo. Processing times are around 45 sec per frame just because our trees are animated. Can you install growfx and try? https://exlevel.com/
Trees are not that high poly so processing time should be much lower. Follow geometry is a bit faster but not by much. All tree wind movements were cached . Thanks
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Ok. After some investigation the bug is related to TY flow. When using Motion Blur processing times is up to 1 min per frame> No mb is instant. Can this be fixed?
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