Hey, so I have a voronoi object with a displacement map texture. Map set to Vertex height.
When voronoi is deacticated - The object seems intact.
Wehn I activate voronoi - the displacement map breaks in the fracture lines. The pieces are still intact, if i deactivate the displacement map the texture is seamless.
Is there a way to have the displacement map keep in tact even with voronoi turned on? I want the fractures to happen only once the voronoi pieces start to move, but before they move have the object seem fully intact even with displacement map on.
Hope I was clear, thanks!