Dielectric IOR not working in Universal Material in Octane X

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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speltrong
Licensed Customer
Posts: 77
Joined: Wed Mar 29, 2017 6:08 pm

Hi

Seems like Dielectric IOR isn't working with Specular Transmission in the Universal Material. File attached.
IOR - 1080 ti.png
IOR - Vega 20 PR2.png
Attachments
Dielectric IOR Universal Material.zip
(142.83 KiB) Downloaded 147 times
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bepeg4d
Octane Guru
Posts: 10390
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
thanks for the report, but the issue is in PR2 SDK, not in c4doctane plugin.

Please export the scene to Standalone in .orbx format and share it with screenshot in this other discussion, thanks:
viewtopic.php?f=33&t=75727

ciao Beppe
speltrong
Licensed Customer
Posts: 77
Joined: Wed Mar 29, 2017 6:08 pm

Ah, sorry about that - posted it in the linked thread. Thanks!

-s
User avatar
bepeg4d
Octane Guru
Posts: 10390
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

No problem, thank you for reporting the issue to the SDK dev team!
It will be fixed in the next version.

Happy Mac GPU Rendering,
ciao Beppe
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