|Octane 2020| RandomWalk node albedo not working on object?

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FranzRoehrle
Posts: 2
Joined: Tue Jul 21, 2020 8:24 pm

Hello!

Today I downloaded the newest version of octane for cinema 4d R20, and the one thing I was really excited about was the new RandomWalk node.
When I connect the RandomWalk node into my specular material, and change the albedo of the RandomWalk node my object just stays black, and I don't know why?
Image

Thanks in advance!
Franz
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Franz,
I don’t know the dimensions of the skull, but probably the Radius is too low, and the light cannot come in.
Have you tried to increase it?
If set too high, you should see a transparent material.

ciao Beppe
FranzRoehrle
Posts: 2
Joined: Tue Jul 21, 2020 8:24 pm

Hey bepeg4d!

Thanks for the reply.
Im not targeting a transparent material, im trying to achieve a colored specular material, and the albedo channel of the randomwalk is not changing the color of my object.
I played around with all the values and sliders on the randomwalk node but I just can't get the object to be the color I want, it just stays black. :/
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