Multi-UV is crucial for layered non-destructive in-engine texturing. Blender has this amazingly quick, efficient and endlessly creative workflow nailed down, I'm wondering why Octane is limited to 3 maximum inputs to choose from.
Would also be nice to address the sets by name instead of number, that's sort of rather the standard I see around.
But I'm glad they work at all now, too! Used to be just completely broken in V4. Anyway, cheers.
Octane can not address more than 3 UV-sets?
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