Octane can not address more than 3 UV-sets?

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Chromfell
Licensed Customer
Posts: 13
Joined: Wed May 04, 2016 7:01 pm
Location: Austria
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Multi-UV is crucial for layered non-destructive in-engine texturing. Blender has this amazingly quick, efficient and endlessly creative workflow nailed down, I'm wondering why Octane is limited to 3 maximum inputs to choose from.
Would also be nice to address the sets by name instead of number, that's sort of rather the standard I see around.
But I'm glad they work at all now, too! Used to be just completely broken in V4. Anyway, cheers.
Windows 10 Pro -- RTX 2070 x 3 -- Ryzen 1920X, 32GB -- Blender, Standalone, Cinema4D
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