Hair Shader issues

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andrey.krivulya
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Hi, dear Otoy team.

win10, Octane Standalone 2020.1.4

So I found a strange issue in Hair Shader. Albedo texture doesn't work in Octane Standalone.

Video with the issue -> https://www.youtube.com/watch?v=F3A6k8iXTxo

ORBX -> https://bit.ly/2FOaqBx

The same in 3ds Max plugin...

Does this happen only on my side and I'm doing something wrong or this is a known issue? =)

Thank you and have a great weekend.

Best regards,
Andrew.
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
linograndiotoy
OctaneRender Team
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Hey Andrew,
Thanks for your report.
May I suggest you build a lighter scene showing the issue? A furry sphere would work. The scene you sent doesn't work properly on my system.
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wallace
OctaneRender Team
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Looks like there is some issue with the albedo mode indeed, I will look into fixing that in 2020.1.

Here's a work around: plug in the same texture to the specular pin of the hair material
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andrey.krivulya
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linograndiotoy wrote:Hey Andrew,
Thanks for your report.
May I suggest you build a lighter scene showing the issue? A furry sphere would work. The scene you sent doesn't work properly on my system.
Hi, Lino.

Ok. I will create a simple scene for you a little bit later. =)
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
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andrey.krivulya
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Posts: 130
Joined: Wed Apr 06, 2016 6:15 pm
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wallace wrote:Looks like there is some issue with the albedo mode indeed, I will look into fixing that in 2020.1.

Here's a work around: plug in the same texture to the specular pin of the hair material
Ok. Thank you for letting me know =)

Reference from another render =)

Image

Soon I will create more simple scene and record a video to explain what we should improve in Octane =)
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
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andrey.krivulya
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Joined: Wed Apr 06, 2016 6:15 pm
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Hi, dear Otoy developers =)

So. As I promised, I prepared a less dense scene for your tests - https://bit.ly/2YP4Bdw

But I found a strange issue.

With this simple scene - albedo working as needed,
spec_simple_scene.jpg
but with dog - I have stange bug... Specular in this case didn't help.. Why?
spec_dog_scene.jpg
Thank you and have a great day

Best regards,
Andrew.
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Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
Banti
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Joined: Sat Nov 16, 2019 9:45 pm

Has this bug been fixed by now? Because the Albedo mode still doesnt work for me (in the DAZ plugin) and the specular workaround also doesnt work...

Edit: Ok so this just getting weird now.

This is how the hair looks with only and HDRI:
hdri.png
And this is how it looks with 2 light planes (from above and the side):
planes.png
This is the material (IOR is default value 1.55):
material.PNG

Can someone tell me why this is happening?
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Banti
Licensed Customer
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Joined: Sat Nov 16, 2019 9:45 pm

So the problem is definitly the light coming directly from above.

This image only has one light plane from above and i set the hair material IOR to 1.1, its still way to specular no?
top.png
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wallace
OctaneRender Team
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Hi,

Yes this issue should be fixed in 2020.2, but only after 2020.1.5.

May I ask for an orbx to confirm this, and also which octane version are you currently at?
Banti
Licensed Customer
Posts: 103
Joined: Sat Nov 16, 2019 9:45 pm

wallace wrote:Hi,

Yes this issue should be fixed in 2020.2, but only after 2020.1.5.

May I ask for an orbx to confirm this, and also which octane version are you currently at?

This was rendered with the DAZ plugin 2020.1.5. I am not sure if i still have this particular scene saved but i will try to find it.
It should be noted that others on the DAZ plugin topic have pointed out that the issue might have been the fact that this hair is not "strand-based" but a transmapped one. Appearently the hair shader was intended for strand-based hair specifically and will cause problems if used on transmapped ones?

Does that mean after the fix it will work on non strand based hair too?
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