OctaneRender for Maya 2020.1.4-17.25 [OBSOLETE]

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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2020.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2017, 2018, 2019 and 2020 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2020.1


Changes since version 17.24:
  • Reworked Maya's Hypershader support to have Octane nodes hidden in generic shaders' sections.
  • Improved the functionality of "Stop" button on the Octane shelf: now it switches all veiwport panels having Octane viewport-rendering-mode to default Viewport 2.0.
  • Implemented workaround for Maya's issue triggering redundant Octane scene update during opening of scene files.

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Subscription Enterprise Downloads
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OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


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Subscription Studio Downloads
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OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


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DEMO Downloads
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OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Wed Aug 19, 2020 12:54 pm, edited 2 times in total.
itsallgoode9
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you are a hero for these updates. thanks so much jimstar!
itsallgoode9
Licensed Customer
Posts: 895
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

it looks like the Universal camera vignette effect shows over to the info kernel passes. I assume that shouldn't happen?
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